Hello! We’re Young + Co. We partner with companies of all sizes to design and build user experiences that are simple and easy to use.

We believe the best user experiences are equal parts useful, simple, and beautiful. Our goal is to help our partners find this balance through a process that includes research, user experience design, prototyping, and coding.

We helped Google reinvent inventory tracking for retailers.

We helped Facebook improve tools used by millions of advertisers.

We helped Google improve Gmail for iPhone and iPad.

We helped Crew make team communication easy and fun.

How can we help you?

Young + Co

169 11th street

San Francisco, CA 94103

hello@design-team.com

We helped Facebook improve the user experience for brand advertisers.

Designing for business.

Facebook’s advertising tools serve a range of users, from mom-n-pop shops that spend $10 per day on ads to corporations that spend tens of thousands more. Designing for this spectrum of user needs can be challenging, and even the smallest change can have a huge impact on revenue.

The answers are not obvious when dealing with this level of complexity. Constraints need to be balanced with user needs. Solutions need to be unearthed from layers of possibilities. And that’s what makes working with Facebook so interesting.

Facebook’s advertising tools serve a range of users, from mom-n-pop shops that spend $10 per day on ads to corporations that spend tens of thousands more. Designing for this spectrum of user needs can be challenging, and even the smallest change can have a huge impact on revenue.

The answers are not obvious when dealing with this level of complexity. Constraints need to be balanced with user needs. Solutions need to be unearthed from layers of possibilities. And that’s what makes working with Facebook so interesting.

Facebook’s advertising tools serve a range of users, from mom-n-pop shops that spend $10 per day on ads to corporations that spend tens of thousands more. Designing for this spectrum of user needs can be challenging, and even the smallest change can have a huge impact on revenue.

We were asked to reimagine a tool for brand advertisers. So we started out by talking to lots of them.
Armed with data and analytics, we explored many design alternatives before coming to a solution.
The Reach and Frequency buying tool was designed with and for brand advertisers.
Users can visualize how targeting and scheduling affect the cost of a campaign.

How can we help you?

Young + Co

169 11th street

San Francisco, CA 94103

hello@design-team.com

We helped Google reimagine inventory management for retailers.

Designing for efficiency.

We spent a year and a half working with Google on a suite of tools designed to make retail inventory management more efficient and cost-effective. What started out as a sketch on a whiteboard in San Francisco turned into a real product that is in a pilot phase with a major retail partner.

Facebook’s advertising tools serve a range of users, from mom-n-pop shops that spend $10 per day on ads to corporations that spend tens of thousands more. Designing for this spectrum of user needs can be challenging, and even the smallest change can have a huge impact on revenue.

The answers are not obvious when dealing with this level of complexity. Constraints need to be balanced with user needs. Solutions need to be unearthed from layers of possibilities. And that’s what makes working with Facebook so interesting.

Facebook’s advertising tools serve a range of users, from mom-n-pop shops that spend $10 per day on ads to corporations that spend tens of thousands more. Designing for this spectrum of user needs can be challenging, and even the smallest change can have a huge impact on revenue.

We started by asking lots of questions. And eventually, a path forward became obvious.
Then we iterated, a lot. Many hours of research, design, and prototyping led to a suite of tools that was rolled out in stores.
Now, associates can locate inventory faster and more efficiently.
Associates are able to find and replenish floor items faster.
Scanning a barcode has never been easier.
And the logo we designed became the app icon.

Young + Co hit home runs on every project. They partnered seamlessly with our team to bring apps to life swiftly and painlessly, and I can’t recommend them highly enough.
Joyce Lee, Product Manager at Google

Joyce Lee

Product Manager

How can we help you?

Young + Co

169 11th street

San Francisco, CA 94103

hello@design-team.com

Gmail is Google’s most popular app on iOS. We helped make it better.

Designing at scale.

Gmail is used by over a billion people every month, so any change to the product has the potential to have a truly massive impact. With a product of this size, it’s more about not screwing things up than it is about shaking things up. We worked closely with the engineering team for a year to evolve and improve the product.

Facebook’s advertising tools serve a range of users, from mom-n-pop shops that spend $10 per day on ads to corporations that spend tens of thousands more. Designing for this spectrum of user needs can be challenging, and even the smallest change can have a huge impact on revenue.

The answers are not obvious when dealing with this level of complexity. Constraints need to be balanced with user needs. Solutions need to be unearthed from layers of possibilities. And that’s what makes working with Facebook so interesting.

Facebook’s advertising tools serve a range of users, from mom-n-pop shops that spend $10 per day on ads to corporations that spend tens of thousands more. Designing for this spectrum of user needs can be challenging, and even the smallest change can have a huge impact on revenue.

We designed Gmail’s Sectioned Inbox for iPad.
And we designed Sectioned Inbox for iPhone, too.

How can we help you?

Young + Co

169 11th street

San Francisco, CA 94103

hello@design-team.com

We helped Crew make mobile messaging easy and fun for deskless workers.

Designing to launch (quickly).

Crew is designed for the millions of workers who need to communicate often with teammates who don’t sit at a desk or use a computer in their day-to-day duties. Think restaurant staff, lawn care teams, airport runway workers, manufacturing companies, and the list goes on. We worked closely with the founders to design the first version of the product from the ground up on iPhone, iPad, Android, and desktop.

Facebook’s advertising tools serve a range of users, from mom-n-pop shops that spend $10 per day on ads to corporations that spend tens of thousands more. Designing for this spectrum of user needs can be challenging, and even the smallest change can have a huge impact on revenue.

The answers are not obvious when dealing with this level of complexity. Constraints need to be balanced with user needs. Solutions need to be unearthed from layers of possibilities. And that’s what makes working with Facebook so interesting.

Facebook’s advertising tools serve a range of users, from mom-n-pop shops that spend $10 per day on ads to corporations that spend tens of thousands more. Designing for this spectrum of user needs can be challenging, and even the smallest change can have a huge impact on revenue.

We worked side by side with the co-founders to define the product. And the timeline was tight, so we moved quickly.
We made sure the app was at home on both iOS and Android.
Even the most mobile businesses rely on computers at times, so we designed a desktop app too.
When friends ask me to recommend a design firm I laugh and say nothing, because I want to keep Young + Co to myself.
Danny Leffel, CEO of Crew

Danny Leffel

CEO and Founder, Crew

How can we help you?

Young + Co

169 11th street

San Francisco, CA 94103

hello@design-team.com